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Thoughts, builds, and deep dives

Dev Log #3 - I underestimated what that foundation was going to do.

Dev Log #3 - I underestimated what that foundation was going to do.

Bravado has advanced much faster than I expected. Not because AI suddenly became capable of building an entire game, but because I changed how I work: smaller iterations, clearer architecture, tighter constraints, and a lot more focus on designing systems instead of just writing code.

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Devlog #1 — Turning Real-World Map Data Into an Unreal Engine Town

Devlog #1 — Turning Real-World Map Data Into an Unreal Engine Town

Using Codex, Claude and Unreal Engine, I Made a generator that turns real-world OpenStreetMap and GeoJSON data into a playable environment. The first attempt had broken roads, overlapping buildings and badly connected bridges, but it still produced a recognisable town and proved that the core idea works.

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